[settings]
my_peds2Count = 7
my_peds2[0]Model = G_M_Y_Lost_03
my_peds2[0]Model2 = 0x32B11CDC
my_peds2[0]Positionx = -1815.049
my_peds2[0]Positiony = -204.3157
my_peds2[0]Positionz = 53.88094
my_peds2[0]Heading = 193.0019
my_peds2[0]Task = 1
my_peds2[0]Weapon = HeavyPistol
my_peds2[0]Group = 1
my_peds2[0]SeatPosition = -1
my_peds2[0]my_peds_variation = 
my_peds2[0]my_peds_Accuracy = 60
my_peds2[0]my_peds_Health = 100
my_peds2[0]my_peds_Armour = 0
my_peds2[0]my_peds_Invincible = 
my_peds2[0]my_peds_DrivingSpeed = 60
my_peds2[0]my_peds_DrivingStyle = 
my_peds2[0]my_peds_CombatEngaugeRange = 30
my_peds2[0]my_peds_CanLeaveGuardRange = 
my_peds2[0]my_peds_GuardRange = 5
my_peds2[0]my_peds_VecFallowDist = 5
my_peds2[0]my_peds_seeingRange = 30
my_peds2[0]my_peds_hearingRange = 60
my_peds2[0]my_peds_group_numb = 0
my_peds2[0]my_peds_Combat_Ability = 10
my_peds2[0]my_peds_senario = 
my_peds2[0]my_peds_can_exit_vehicle = False
my_peds2[0]my_peds_waypoint = 0
my_peds2[0]COMPONENT_FACE_DRAWABLE = 1
my_peds2[0]COMPONENT_FACE_TEXTURE = 2
my_peds2[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[0]COMPONENT_HEAD_TEXTURE = 0
my_peds2[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[0]COMPONENT_HAIR_TEXTURE = 0
my_peds2[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[0]COMPONENT_TORSO_TEXTURE = 2
my_peds2[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[0]COMPONENT_LEGS_TEXTURE = 1
my_peds2[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[0]COMPONENT_HANDS_TEXTURE = 0
my_peds2[0]COMPONENT_FEET_DRAWABLE = 1
my_peds2[0]COMPONENT_FEET_TEXTURE = 0
my_peds2[0]COMPONENT_EYES_DRAWABLE = 0
my_peds2[0]COMPONENT_EYES_TEXTURE = 0
my_peds2[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds2[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[0]COMPONENT_TASKS_TEXTURE = 0
my_peds2[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[0]PROP_HATS_INDEX = -1
my_peds2[0]PROP_HATS_TEXTURE = -1
my_peds2[0]PROP_GLASSES_INDEX = -1
my_peds2[0]PROP_GLASSES_TEXTURE = -1
my_peds2[0]PROP_EARS_INDEX = -1
my_peds2[0]PROP_EARS_TEXTURE = -1
my_peds2[1]Model = G_M_Y_Lost_02
my_peds2[1]Model2 = 0x3D843282
my_peds2[1]Positionx = -1755.63
my_peds2[1]Positiony = -263.1682
my_peds2[1]Positionz = 53.04641
my_peds2[1]Heading = 193.0019
my_peds2[1]Task = 1
my_peds2[1]Weapon = HeavyPistol
my_peds2[1]Group = 1
my_peds2[1]SeatPosition = -1
my_peds2[1]my_peds_variation = 
my_peds2[1]my_peds_Accuracy = 60
my_peds2[1]my_peds_Health = 100
my_peds2[1]my_peds_Armour = 0
my_peds2[1]my_peds_Invincible = 
my_peds2[1]my_peds_DrivingSpeed = 60
my_peds2[1]my_peds_DrivingStyle = 
my_peds2[1]my_peds_CombatEngaugeRange = 30
my_peds2[1]my_peds_CanLeaveGuardRange = 
my_peds2[1]my_peds_GuardRange = 5
my_peds2[1]my_peds_VecFallowDist = 5
my_peds2[1]my_peds_seeingRange = 30
my_peds2[1]my_peds_hearingRange = 60
my_peds2[1]my_peds_group_numb = 0
my_peds2[1]my_peds_Combat_Ability = 10
my_peds2[1]my_peds_senario = 
my_peds2[1]my_peds_can_exit_vehicle = False
my_peds2[1]my_peds_waypoint = 0
my_peds2[1]COMPONENT_FACE_DRAWABLE = 1
my_peds2[1]COMPONENT_FACE_TEXTURE = 2
my_peds2[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[1]COMPONENT_HEAD_TEXTURE = 0
my_peds2[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[1]COMPONENT_HAIR_TEXTURE = 0
my_peds2[1]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[1]COMPONENT_TORSO_TEXTURE = 5
my_peds2[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[1]COMPONENT_LEGS_TEXTURE = 1
my_peds2[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[1]COMPONENT_HANDS_TEXTURE = 0
my_peds2[1]COMPONENT_FEET_DRAWABLE = 0
my_peds2[1]COMPONENT_FEET_TEXTURE = 0
my_peds2[1]COMPONENT_EYES_DRAWABLE = 0
my_peds2[1]COMPONENT_EYES_TEXTURE = 0
my_peds2[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[1]COMPONENT_TASKS_TEXTURE = 0
my_peds2[1]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[1]COMPONENT_TEXTURES_TEXTURE = 1
my_peds2[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[1]PROP_HATS_INDEX = -1
my_peds2[1]PROP_HATS_TEXTURE = -1
my_peds2[1]PROP_GLASSES_INDEX = -1
my_peds2[1]PROP_GLASSES_TEXTURE = -1
my_peds2[1]PROP_EARS_INDEX = -1
my_peds2[1]PROP_EARS_TEXTURE = -1
my_peds2[2]Model = G_M_Y_Lost_03
my_peds2[2]Model2 = 0x32B11CDC
my_peds2[2]Positionx = -1739.89
my_peds2[2]Positiony = -217.781
my_peds2[2]Positionz = 59.53103
my_peds2[2]Heading = 193.0019
my_peds2[2]Task = 1
my_peds2[2]Weapon = HeavyPistol
my_peds2[2]Group = 1
my_peds2[2]SeatPosition = -1
my_peds2[2]my_peds_variation = 
my_peds2[2]my_peds_Accuracy = 60
my_peds2[2]my_peds_Health = 100
my_peds2[2]my_peds_Armour = 0
my_peds2[2]my_peds_Invincible = 
my_peds2[2]my_peds_DrivingSpeed = 60
my_peds2[2]my_peds_DrivingStyle = 
my_peds2[2]my_peds_CombatEngaugeRange = 30
my_peds2[2]my_peds_CanLeaveGuardRange = 
my_peds2[2]my_peds_GuardRange = 5
my_peds2[2]my_peds_VecFallowDist = 5
my_peds2[2]my_peds_seeingRange = 30
my_peds2[2]my_peds_hearingRange = 60
my_peds2[2]my_peds_group_numb = 0
my_peds2[2]my_peds_Combat_Ability = 10
my_peds2[2]my_peds_senario = 
my_peds2[2]my_peds_can_exit_vehicle = False
my_peds2[2]my_peds_waypoint = 0
my_peds2[2]COMPONENT_FACE_DRAWABLE = 0
my_peds2[2]COMPONENT_FACE_TEXTURE = 0
my_peds2[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[2]COMPONENT_HEAD_TEXTURE = 0
my_peds2[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[2]COMPONENT_HAIR_TEXTURE = 0
my_peds2[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[2]COMPONENT_TORSO_TEXTURE = 0
my_peds2[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[2]COMPONENT_LEGS_TEXTURE = 0
my_peds2[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[2]COMPONENT_HANDS_TEXTURE = 0
my_peds2[2]COMPONENT_FEET_DRAWABLE = 0
my_peds2[2]COMPONENT_FEET_TEXTURE = 0
my_peds2[2]COMPONENT_EYES_DRAWABLE = 0
my_peds2[2]COMPONENT_EYES_TEXTURE = 0
my_peds2[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds2[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[2]COMPONENT_TASKS_TEXTURE = 0
my_peds2[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[2]PROP_HATS_INDEX = -1
my_peds2[2]PROP_HATS_TEXTURE = -1
my_peds2[2]PROP_GLASSES_INDEX = -1
my_peds2[2]PROP_GLASSES_TEXTURE = -1
my_peds2[2]PROP_EARS_INDEX = -1
my_peds2[2]PROP_EARS_TEXTURE = -1
my_peds2[3]Model = G_M_Y_Lost_03
my_peds2[3]Model2 = 0x32B11CDC
my_peds2[3]Positionx = -1674.743
my_peds2[3]Positiony = -226.432
my_peds2[3]Positionz = 59.07461
my_peds2[3]Heading = 192.9591
my_peds2[3]Task = 5
my_peds2[3]Weapon = HeavyPistol
my_peds2[3]Group = 1
my_peds2[3]SeatPosition = -1
my_peds2[3]my_peds_variation = 
my_peds2[3]my_peds_Accuracy = 60
my_peds2[3]my_peds_Health = 100
my_peds2[3]my_peds_Armour = 0
my_peds2[3]my_peds_Invincible = 
my_peds2[3]my_peds_DrivingSpeed = 60
my_peds2[3]my_peds_DrivingStyle = 
my_peds2[3]my_peds_CombatEngaugeRange = 30
my_peds2[3]my_peds_CanLeaveGuardRange = 
my_peds2[3]my_peds_GuardRange = 5
my_peds2[3]my_peds_VecFallowDist = 5
my_peds2[3]my_peds_seeingRange = 30
my_peds2[3]my_peds_hearingRange = 60
my_peds2[3]my_peds_group_numb = 0
my_peds2[3]my_peds_Combat_Ability = 10
my_peds2[3]my_peds_senario = 
my_peds2[3]my_peds_can_exit_vehicle = False
my_peds2[3]my_peds_waypoint = 0
my_peds2[3]COMPONENT_FACE_DRAWABLE = 1
my_peds2[3]COMPONENT_FACE_TEXTURE = 0
my_peds2[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[3]COMPONENT_HEAD_TEXTURE = 0
my_peds2[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[3]COMPONENT_HAIR_TEXTURE = 0
my_peds2[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[3]COMPONENT_TORSO_TEXTURE = 1
my_peds2[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[3]COMPONENT_LEGS_TEXTURE = 2
my_peds2[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[3]COMPONENT_HANDS_TEXTURE = 0
my_peds2[3]COMPONENT_FEET_DRAWABLE = 0
my_peds2[3]COMPONENT_FEET_TEXTURE = 0
my_peds2[3]COMPONENT_EYES_DRAWABLE = 0
my_peds2[3]COMPONENT_EYES_TEXTURE = 0
my_peds2[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[3]COMPONENT_TASKS_TEXTURE = 0
my_peds2[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[3]PROP_HATS_INDEX = -1
my_peds2[3]PROP_HATS_TEXTURE = -1
my_peds2[3]PROP_GLASSES_INDEX = -1
my_peds2[3]PROP_GLASSES_TEXTURE = -1
my_peds2[3]PROP_EARS_INDEX = -1
my_peds2[3]PROP_EARS_TEXTURE = -1
my_peds2[4]Model = G_M_Y_Lost_03
my_peds2[4]Model2 = 0x32B11CDC
my_peds2[4]Positionx = -1675.244
my_peds2[4]Positiony = -222.484
my_peds2[4]Positionz = 59.22013
my_peds2[4]Heading = 192.9242
my_peds2[4]Task = 5
my_peds2[4]Weapon = HeavyPistol
my_peds2[4]Group = 1
my_peds2[4]SeatPosition = -1
my_peds2[4]my_peds_variation = 
my_peds2[4]my_peds_Accuracy = 60
my_peds2[4]my_peds_Health = 100
my_peds2[4]my_peds_Armour = 0
my_peds2[4]my_peds_Invincible = 
my_peds2[4]my_peds_DrivingSpeed = 60
my_peds2[4]my_peds_DrivingStyle = 
my_peds2[4]my_peds_CombatEngaugeRange = 30
my_peds2[4]my_peds_CanLeaveGuardRange = 
my_peds2[4]my_peds_GuardRange = 5
my_peds2[4]my_peds_VecFallowDist = 5
my_peds2[4]my_peds_seeingRange = 30
my_peds2[4]my_peds_hearingRange = 60
my_peds2[4]my_peds_group_numb = 0
my_peds2[4]my_peds_Combat_Ability = 10
my_peds2[4]my_peds_senario = 
my_peds2[4]my_peds_can_exit_vehicle = False
my_peds2[4]my_peds_waypoint = 0
my_peds2[4]COMPONENT_FACE_DRAWABLE = 1
my_peds2[4]COMPONENT_FACE_TEXTURE = 1
my_peds2[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[4]COMPONENT_HEAD_TEXTURE = 0
my_peds2[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[4]COMPONENT_HAIR_TEXTURE = 0
my_peds2[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[4]COMPONENT_TORSO_TEXTURE = 0
my_peds2[4]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[4]COMPONENT_LEGS_TEXTURE = 2
my_peds2[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[4]COMPONENT_HANDS_TEXTURE = 0
my_peds2[4]COMPONENT_FEET_DRAWABLE = 1
my_peds2[4]COMPONENT_FEET_TEXTURE = 0
my_peds2[4]COMPONENT_EYES_DRAWABLE = 0
my_peds2[4]COMPONENT_EYES_TEXTURE = 0
my_peds2[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[4]COMPONENT_TASKS_TEXTURE = 0
my_peds2[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[4]PROP_HATS_INDEX = -1
my_peds2[4]PROP_HATS_TEXTURE = -1
my_peds2[4]PROP_GLASSES_INDEX = -1
my_peds2[4]PROP_GLASSES_TEXTURE = -1
my_peds2[4]PROP_EARS_INDEX = -1
my_peds2[4]PROP_EARS_TEXTURE = -1
my_peds2[5]Model = G_M_Y_Lost_02
my_peds2[5]Model2 = 0x3D843282
my_peds2[5]Positionx = -1655.86
my_peds2[5]Positiony = -170.7236
my_peds2[5]Positionz = 61.35722
my_peds2[5]Heading = 192.9208
my_peds2[5]Task = 5
my_peds2[5]Weapon = HeavyPistol
my_peds2[5]Group = 1
my_peds2[5]SeatPosition = 0
my_peds2[5]my_peds_variation = 
my_peds2[5]my_peds_Accuracy = 60
my_peds2[5]my_peds_Health = 100
my_peds2[5]my_peds_Armour = 0
my_peds2[5]my_peds_Invincible = 
my_peds2[5]my_peds_DrivingSpeed = 60
my_peds2[5]my_peds_DrivingStyle = 
my_peds2[5]my_peds_CombatEngaugeRange = 30
my_peds2[5]my_peds_CanLeaveGuardRange = 
my_peds2[5]my_peds_GuardRange = 5
my_peds2[5]my_peds_VecFallowDist = 5
my_peds2[5]my_peds_seeingRange = 30
my_peds2[5]my_peds_hearingRange = 60
my_peds2[5]my_peds_group_numb = 0
my_peds2[5]my_peds_Combat_Ability = 10
my_peds2[5]my_peds_senario = 
my_peds2[5]my_peds_can_exit_vehicle = False
my_peds2[5]my_peds_waypoint = 0
my_peds2[5]COMPONENT_FACE_DRAWABLE = 0
my_peds2[5]COMPONENT_FACE_TEXTURE = 1
my_peds2[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[5]COMPONENT_HEAD_TEXTURE = 0
my_peds2[5]COMPONENT_HAIR_DRAWABLE = 2
my_peds2[5]COMPONENT_HAIR_TEXTURE = 0
my_peds2[5]COMPONENT_TORSO_DRAWABLE = 1
my_peds2[5]COMPONENT_TORSO_TEXTURE = 0
my_peds2[5]COMPONENT_LEGS_DRAWABLE = 1
my_peds2[5]COMPONENT_LEGS_TEXTURE = 1
my_peds2[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[5]COMPONENT_HANDS_TEXTURE = 0
my_peds2[5]COMPONENT_FEET_DRAWABLE = 0
my_peds2[5]COMPONENT_FEET_TEXTURE = 0
my_peds2[5]COMPONENT_EYES_DRAWABLE = 0
my_peds2[5]COMPONENT_EYES_TEXTURE = 0
my_peds2[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds2[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[5]COMPONENT_TASKS_TEXTURE = 0
my_peds2[5]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds2[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[5]PROP_HATS_INDEX = -1
my_peds2[5]PROP_HATS_TEXTURE = -1
my_peds2[5]PROP_GLASSES_INDEX = -1
my_peds2[5]PROP_GLASSES_TEXTURE = -1
my_peds2[5]PROP_EARS_INDEX = -1
my_peds2[5]PROP_EARS_TEXTURE = -1
my_peds2[6]Model = G_M_Y_Lost_03
my_peds2[6]Model2 = 0x32B11CDC
my_peds2[6]Positionx = -1654.875
my_peds2[6]Positiony = -172.4645
my_peds2[6]Positionz = 61.35679
my_peds2[6]Heading = 192.9208
my_peds2[6]Task = 5
my_peds2[6]Weapon = HeavyPistol
my_peds2[6]Group = 1
my_peds2[6]SeatPosition = 0
my_peds2[6]my_peds_variation = 
my_peds2[6]my_peds_Accuracy = 60
my_peds2[6]my_peds_Health = 100
my_peds2[6]my_peds_Armour = 0
my_peds2[6]my_peds_Invincible = 
my_peds2[6]my_peds_DrivingSpeed = 60
my_peds2[6]my_peds_DrivingStyle = 
my_peds2[6]my_peds_CombatEngaugeRange = 30
my_peds2[6]my_peds_CanLeaveGuardRange = 
my_peds2[6]my_peds_GuardRange = 5
my_peds2[6]my_peds_VecFallowDist = 5
my_peds2[6]my_peds_seeingRange = 30
my_peds2[6]my_peds_hearingRange = 60
my_peds2[6]my_peds_group_numb = 0
my_peds2[6]my_peds_Combat_Ability = 10
my_peds2[6]my_peds_senario = 
my_peds2[6]my_peds_can_exit_vehicle = False
my_peds2[6]my_peds_waypoint = 0
my_peds2[6]COMPONENT_FACE_DRAWABLE = 0
my_peds2[6]COMPONENT_FACE_TEXTURE = 0
my_peds2[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds2[6]COMPONENT_HEAD_TEXTURE = 0
my_peds2[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds2[6]COMPONENT_HAIR_TEXTURE = 0
my_peds2[6]COMPONENT_TORSO_DRAWABLE = 0
my_peds2[6]COMPONENT_TORSO_TEXTURE = 0
my_peds2[6]COMPONENT_LEGS_DRAWABLE = 0
my_peds2[6]COMPONENT_LEGS_TEXTURE = 0
my_peds2[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds2[6]COMPONENT_HANDS_TEXTURE = 0
my_peds2[6]COMPONENT_FEET_DRAWABLE = 1
my_peds2[6]COMPONENT_FEET_TEXTURE = 0
my_peds2[6]COMPONENT_EYES_DRAWABLE = 0
my_peds2[6]COMPONENT_EYES_TEXTURE = 0
my_peds2[6]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds2[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds2[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds2[6]COMPONENT_TASKS_TEXTURE = 0
my_peds2[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds2[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds2[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds2[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds2[6]PROP_HATS_INDEX = -1
my_peds2[6]PROP_HATS_TEXTURE = -1
my_peds2[6]PROP_GLASSES_INDEX = -1
my_peds2[6]PROP_GLASSES_TEXTURE = -1
my_peds2[6]PROP_EARS_INDEX = -1
my_peds2[6]PROP_EARS_TEXTURE = -1
